Play for People Skills

Resources

Research and Testing

Research Methodologies and Findings

Research Methodologies and Findings

A Notion table documenting our UX research methods — from classroom observations and interviews to reflection activities. These informed the 10 design heuristics we developed for educators.

CMU HUMAN INTERACTION INSTITUTE | MHCI

Research Report

Research Report

Our full MHCI capstone report documenting a six-month deep dive into K-12 education. Covers field research findings, pivot moments, and motivational frameworks that shaped our design.

CMU HUMAN INTERACTION INSTITUTE | MHCI

Prototypes and Testing Outcomes

Prototypes and Testing Outcomes

A glimpse into all the ideas we tested, what we learned from student testing sessions, and how those insights shaped the course of our final solution.

CMU HUMAN INTERACTION INSTITUTE | MHCI

Further Reading

The Transformational Framework

A practical pre-production handbook for designing games that create lasting change. Covers eight critical design questions — from defining player transformations to identifying barriers to behavior change. We referenced this book heavily when designing Terrible Workers.

GAME DESIGNER AND FOUNDER OF LUDOLIMINAL | SABRINA HASKELL CULYBA